Tilable Plasma Tutorial

There are two major products that came from Berkley: LSD and BSD. We don't believe this to be a coincidence.

The GIMP image manipulation program offers a Plasma plug-in that renders a cloudy smokey colored texture; unlike the nearby Solid Noise plug-in, however, it does not offer the option to create a tileable pattern, which can be useful as a base for textures for various uses.

It is possibile to render a plain Plasma, and then make it tileable with Filters -> Map -> Make Seamless but the results are not optimal with this kind of hard-to-retouch images. This tutorial present a different way to get a plasma-like texture using tilable Solid Noise, basically generating the three RGB components on independent layers.

Tutorial

the GIMP plus Noise dialog
Colourify dialog

Start a new image of the desidered size, with a white background. Create a new layer, you may call it "red", now use the Filters -> Render -> Solid Noise... plug-in, check the Tilable option and experiment with the rext; hit OK. Now use Filters -> Colours -> Colourify, select the red colour and hit OK. Lastly, set the layer Mode to Difference: this will be the (inverted) red component of the plasma.

Now, repeat the same operations: new layer called "green", render a Solid Noise with the same options, but a different Random Seed, Colourify in green and set the layer as Difference: you'll have the green inverted component.

finished plasma texture in the GIMP

Repeat once more and Colourify in blue for the blue inverted component and you're done: a plasma pattern that can be tiled.

You may control the hues of the image by fiddling with the layers Opacity, lowering the components you want to give prevalence to. You can also invert the plasma by using a black background instead of a white one, or give it a pattern with a greyscale background of your choice.

the plasma texture
the plasma texture tiled 4x4 times

Last update: 2007-01-07 22:06 +0100

This page by Elena of Valhalla